Modified Soul Link
Last updated
Last updated
Alchemist Talisman
â–ª Increases effectiveness of Potion Pitcher by Soul Linker's Base Lv.
â–ª Allows usage of Berserk Pitcher skill.
â–ª Alchemists having Lv. 10 Pharmacy are
allowed to use Twilight Pharmacy skills.
â–ª Acid Terror becomes a splash skill in an area of 4x4 around the targetted player or mob and does 100% + 110% * SkillLv ATK.
Artist Talisman
â–ª All performing skills affect the Bard/Dancer themselves.
â–ª While performing skills, their walking speed increased.
â–ª Bards/Clowns will receive Dancers/Gypsies performing skills.
â–ª Dancers/Gypsies will receive Bards/Clowns performing skills.
Assassin Talisman
â–ª Increases damage of Sonic Blow on Non-GvG maps by 100% and on GvG maps by 25%.
â–ª Reduces after-cast delay of Sonic Blow by 50%.
â–ª Increases damage of Throw Venom Knife by 100%.
Blacksmith Talisman
â–ª Full Adrenaline Rush gives STR +10, DEX +10, and FLEE +15.
â–ª Maximum Over-Thrust is buffed with 100% ATK, giving 300% ATK at Level 5.
Crusader Talisman
â–ª Increases damage of Shield Boomerang by 100% and will never miss.
â–ª Increases damage of Shield Charge by 300% with a HIT bonus of 100.
â–ª Increases damage of Shield Chain by 150% with a HIT bonus of 50.
Gunslinger Talisman
â–ª Rapid Shower adds a chance to knock-back target by 2 cells.
Hunter Talisman
â–ª Beast Bane effectivess will increase by Hunter's STR.
â–ª Hunters having Lv. 10 Double Strafing are allowed to use Beast Strafing.
â–ª There is a 0.3*LUK% chance of Falcon Assault occuring automatically per shot when using a bow. (Independently from Blitz Beat).
Knight Talisman
â–ª Knights having Lv. 10 Two-Hand-Quicken are allowed to use One-Hand Quicken.
â–ª Parrying can be used with One-Hand-Swords with a blocking chance of 3*SkillLv%.
â–ª Increases damage of Spear Boomerang by 200%.
â–ª Reduces after-cast delay on all skills by 40%.
Monk Talisman
â–ª Combo Finish becomes a splash skill in an area of 5x5 around the target.
â–ª Reduces SP consumption on Combo skills.
â–ª Allows SP regeneration on Explosion Spirits state.
Ninja Talisman
â–ª The HP penalty of Killing Strike is halved.
â–ª Reduces the after-cast delay of Hiding and Shadow Leap by 150%.
Priest Talisman
â–ª Increases magic damage of Holy Light by 400% and increases its SP consumption by 400%.
â–ª Increase Agility and Blessing becomes an Area of Effect skill during buff duration.
Rogue Talisman
â–ª Dispell no longer removes your buffs.
â–ª Increases walking speed and STR bonus duration of Chase Walk.
â–ª Increases effectiveness of brewed potions from a top ranked Alchemists.
â–ª Increases damage of Double Strafing by STR/2%.
â–ª Allows to strip through Full Chemical Protection by consuming Glistening Coat for each attempt(Only when the target has Full Chemical Protection activated).
â–ª It doesn't work with Full Strip but only with Strip Weapon, Strip Shield, Strip Armor, and Strip Helm.
Sage Talisman
â–ª Allowing to Auto Spell to produce the highest level of Bolt skills learnt.
â–ª Increases MaxHP by Base Level * 100.
â–ª Increases VIT by 35.
Soul Link Talisman
â–ª Allows the usage of Kaupe, Kaite, Kaahi, and Kaizel skills to any characters.
Star Gladiator Talisman
â–ª Allows usage of Fusion of Sun, Moon, and Stars skills.
Super Novice Talisman
â–ª Allows to erase their previous death record.
â–ª Allows to temporarily equip all Upper/Middle/Lower headgear when they are Lv. 90 and above.
â–ª Allows to temporarily equip Lv. 4 weapons when they are Lv. 96 and above.
â–ª Allows usage of Play Dead skill.
Wizard Talisman
â–ª Allows to cast Gemstone requiring skills without consuming them up(however, the Gemstone must have at least one on their inventory).
â–ª When wizards have Crystal Fragment while under the skill effect, this item is consumed instead.
â–ª Increases damage of Magic Crasher by 100%.
â–ª Increases MaxHP by Base Level * 200.
â–ª Increases VIT by INT/5